📄
server.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
import { createServer } from "http"; import { Server } from "socket.io"; import { nanoid } from "nanoid"; const httpServer = createServer(); const io = new Server(httpServer, { cors: { origin: "*", methods: ["GET", "POST"], }, }); // Room state management const rooms = new Map(); // Map of socket IDs to room codes const socketToRoom = new Map(); // Generate a unique 6-character room code function generateRoomCode() { let code; do { code = nanoid(6).toUpperCase(); } while (rooms.has(code)); return code; } io.on("connection", (socket) => { console.log("Client connected:", socket.id); // Master creates a room socket.on("create-room", (callback) => { const roomCode = generateRoomCode(); rooms.set(roomCode, { master: socket.id, displays: [], createdAt: Date.now(), }); socketToRoom.set(socket.id, roomCode); socket.join(roomCode); console.log(`Room created: ${roomCode} by ${socket.id}`); callback({ success: true, roomCode }); }); // Display device joins a room socket.on("join-room", (roomCode, callback) => { const room = rooms.get(roomCode); if (!room) { callback({ success: false, error: "Room not found" }); return; } // Add display to room room.displays.push(socket.id); socketToRoom.set(socket.id, roomCode); socket.join(roomCode); // Notify master of new display io.to(room.master).emit("display-joined", { displayId: socket.id, totalDisplays: room.displays.length, }); console.log(`Display ${socket.id} joined room ${roomCode}`); callback({ success: true, masterId: room.master }); }); // Game commands: master sends to specific display socket.on("game-command", ({ to, command }) => { io.to(to).emit("game-command", command); }); // Game broadcast: master sends to all displays in room socket.on("game-broadcast", ({ roomCode, command }) => { const room = rooms.get(roomCode); if (room) { room.displays.forEach((displayId) => { io.to(displayId).emit("game-command", command); }); } }); // Display actions: display sends to master socket.on("display-action", (action) => { const roomCode = socketToRoom.get(socket.id); if (roomCode) { const room = rooms.get(roomCode); if (room) { io.to(room.master).emit("display-action", { from: socket.id, action, }); } } }); // Handle disconnections socket.on("disconnect", () => { console.log("Client disconnected:", socket.id); const roomCode = socketToRoom.get(socket.id); if (roomCode) { const room = rooms.get(roomCode); if (room) { // If master disconnects, close the room if (room.master === socket.id) { console.log(`Master disconnected, closing room ${roomCode}`); // Notify all displays room.displays.forEach((displayId) => { io.to(displayId).emit("room-closed"); socketToRoom.delete(displayId); }); rooms.delete(roomCode); } else { // Remove display from room room.displays = room.displays.filter((id) => id !== socket.id); // Notify master io.to(room.master).emit("display-left", { displayId: socket.id, totalDisplays: room.displays.length, }); } } socketToRoom.delete(socket.id); } }); }); const PORT = process.env.PORT || 3001; httpServer.listen(PORT, () => { console.log(`Signaling server running on port ${PORT}`); });