| Name | Message | Date |
|---|---|---|
| 📄 index.js | 1 month ago |
📄
index.js
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import { handler } from '../build/handler.js'; import express from 'express'; import { createServer } from 'http'; import { Server } from 'socket.io'; import { nanoid } from 'nanoid'; // Create Express app and HTTP server const app = express(); const httpServer = createServer(app); // Initialize Socket.IO const io = new Server(httpServer, { cors: { origin: '*', methods: ['GET', 'POST'] } }); // Room state management const rooms = new Map(); // Map of socket IDs to room codes const socketToRoom = new Map(); // Generate a unique 6-character room code function generateRoomCode() { let code; do { code = nanoid(6).toUpperCase(); } while (rooms.has(code)); return code; } // Socket.IO signaling logic io.on('connection', (socket) => { console.log('Client connected:', socket.id); // Master creates a room socket.on('create-room', (callback) => { const roomCode = generateRoomCode(); rooms.set(roomCode, { master: socket.id, displays: [], createdAt: Date.now() }); socketToRoom.set(socket.id, roomCode); socket.join(roomCode); console.log(`Room created: ${roomCode} by ${socket.id}`); callback({ success: true, roomCode }); }); // Display device joins a room socket.on('join-room', (roomCode, callback) => { const room = rooms.get(roomCode); if (!room) { callback({ success: false, error: 'Room not found' }); return; } // Add display to room room.displays.push(socket.id); socketToRoom.set(socket.id, roomCode); socket.join(roomCode); // Notify master of new display io.to(room.master).emit('display-joined', { displayId: socket.id, totalDisplays: room.displays.length }); console.log(`Display ${socket.id} joined room ${roomCode}`); callback({ success: true, masterId: room.master }); }); // Game commands: master sends to specific display socket.on('game-command', ({ to, command }) => { io.to(to).emit('game-command', command); }); // Game broadcast: master sends to all displays in room socket.on('game-broadcast', ({ roomCode, command }) => { const room = rooms.get(roomCode); if (room) { room.displays.forEach(displayId => { io.to(displayId).emit('game-command', command); }); } }); // Display actions: display sends to master socket.on('display-action', (action) => { const roomCode = socketToRoom.get(socket.id); if (roomCode) { const room = rooms.get(roomCode); if (room) { io.to(room.master).emit('display-action', { from: socket.id, action }); } } }); // Handle disconnections socket.on('disconnect', () => { console.log('Client disconnected:', socket.id); const roomCode = socketToRoom.get(socket.id); if (roomCode) { const room = rooms.get(roomCode); if (room) { // If master disconnects, close the room if (room.master === socket.id) { console.log(`Master disconnected, closing room ${roomCode}`); // Notify all displays room.displays.forEach(displayId => { io.to(displayId).emit('room-closed'); socketToRoom.delete(displayId); }); rooms.delete(roomCode); } else { // Remove display from room room.displays = room.displays.filter(id => id !== socket.id); // Notify master io.to(room.master).emit('display-left', { displayId: socket.id, totalDisplays: room.displays.length }); } } socketToRoom.delete(socket.id); } }); }); // SvelteKit handler MUST be added last app.use(handler); const PORT = process.env.PORT || 3000; httpServer.listen(PORT, () => { console.log(`Server running on port ${PORT}`); console.log(`- SvelteKit app available`); console.log(`- Socket.IO signaling available`); });