| Name | Message | Date |
|---|---|---|
| 📄 app.rs | 4 hours ago | |
| 📄 config.rs | 3 hours ago | |
| 📄 lib.rs | 4 hours ago | |
| 📄 main.rs | 3 hours ago | |
| 📄 model.rs | 4 hours ago |
📄
sink/src/lib.rs
//! Output sinks for the rendered virtual-camera view. //! //! Pipeline role (PLAN.md, "Pipeline per frame" — sinks): //! //! * an egui UI for viewing the virtual-camera image and steering the //! virtual camera — [`ViewerModel`] plus the thin eframe shell //! [`KinectViewApp`] //! * on Linux, a v4l2loopback virtual webcam so Teams/Slack can pick the //! output up as a regular camera (build-order step 4) //! * on Windows there is no built-in sink; capture the UI window via OBS //! yourself //! //! The `kinect-view` binary in this crate is the application entry point. //! //! Testing: the UI logic lives in [`ViewerModel`], which drives the whole //! pipeline (source → render → texture) from `ui(&mut Ui)` and is //! exercised headlessly with `egui_kittest` — see `tests/ui.rs`. pub mod app; pub mod config; pub mod model; pub use app::KinectViewApp; pub use config::{Args, ResolvedConfig}; pub use model::{FrameStats, ViewerModel, ViewerState};