| Name | Message | Date |
|---|---|---|
| 📄 lib.rs | 6 hours ago |
📄
splatgen/src/lib.rs
//! Per-frame Gaussian-splat field construction (surfel splatting). //! //! Pipeline role (PLAN.md, "Pipeline per frame" — depth preprocess and //! splat construction). No 3DGS training: the Gaussian list handed to //! `render` is constructed fresh every frame. //! //! * depth preprocess — bilateral filter (3–5 px), flier removal, //! background culling; target ~50–150k active splats //! * footprint-sized anisotropic surfels from the Kinect depth: //! two tangential scales = depth × pixel_size / focal_length, a flat //! disk aligned to the depth-map normal, few-mm thickness along the //! normal, opacity ~0.9–0.99 //! * occluded-region fill from the head/shoulders ellipsoid proxy, //! recolored from the side cameras, with inflated thickness and a //! lower confidence weight