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render/src/lib.rs
//! Brush renderer integration and the virtual camera. //! //! Pipeline role (PLAN.md, "Pipeline per frame" — render): take the //! freshly constructed Gaussian list from `splatgen` each frame and hand //! it to Brush's renderer (WebGPU via Burn), then render it from the //! virtual camera pose supplied by the UI. Fresh splat list per frame, //! 30–60 fps target, front-to-back alpha blending.