| Name | Message | Date |
|---|---|---|
| 📄 app.rs | 5 hours ago | |
| 📄 config.rs | 4 hours ago | |
| 📄 lib.rs | 5 hours ago | |
| 📄 main.rs | 4 hours ago | |
| 📄 model.rs | 5 hours ago |
📄
sink/src/app.rs
//! The eframe shell around [`ViewerModel`] — as thin as possible, since //! it cannot be exercised headlessly. All UI logic lives in the model. //! //! eframe 0.37's [`eframe::App`] splits work across two methods: `logic` //! runs before each pass (no painting allowed — but repaint requests //! belong here), and `ui` receives the root [`egui::Ui`], exactly the //! interface [`ViewerModel::ui`] already speaks. use eframe::egui; use crate::model::ViewerModel; /// The kinect-view application. pub struct KinectViewApp { pub model: ViewerModel, } impl eframe::App for KinectViewApp { fn logic(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { // The pipeline renders every UI frame; keep the repaints coming. ctx.request_repaint(); } fn ui(&mut self, ui: &mut egui::Ui, _frame: &mut eframe::Frame) { self.model.ui(ui); } }