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src/main.rs
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use bevy::{ DefaultPlugins, app::{App, Startup}, asset::AssetServer, camera::{Camera3d, OrthographicProjection, Projection, ScalingMode}, ecs::system::{Commands, Res}, gltf::GltfAssetLabel, light::DirectionalLight, math::Vec3, scene::SceneRoot, transform::components::Transform, }; fn main() { App::new() .add_plugins(DefaultPlugins) .add_systems(Startup, setup) .run(); } fn setup(mut commands: Commands, asset_server: Res<AssetServer>) { commands.spawn(( Camera3d::default(), Projection::from(OrthographicProjection { scaling_mode: ScalingMode::FixedVertical { viewport_height: 10.0, }, ..OrthographicProjection::default_3d() }), Transform::from_xyz(0.0, 10.0, 0.0).looking_to(Vec3::NEG_Y, Vec3::Z), )); commands.spawn(( SceneRoot(asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/animal-dog.glb"))), Transform::from_xyz(0.0, 0.0, 0.0), )); commands.spawn(( DirectionalLight { illuminance: 15000.0, ..Default::default() }, Transform::from_xyz(0.0, 0.0, 0.0).looking_to(Vec3::NEG_Y, Vec3::Z), )); }