Name Message Date
📄 main.ts Me! 1 day ago
📄 style.css Me! 1 day ago
📄 src/main.ts
import "./style.css";
import { AmbientLight, PerspectiveCamera, Scene, WebGLRenderer } from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { OBJLoader } from "three/addons/loaders/OBJLoader.js";
import { MTLLoader } from "three/addons/loaders/MTLLoader.js";

declare const view: HTMLCanvasElement;
declare const progress: HTMLProgressElement;

const scene = new Scene();

const mtlLoader = new MTLLoader();
const materials = await mtlLoader.loadAsync("me.mtl");
materials.preload();
const objLoader = new OBJLoader();
objLoader.setMaterials(materials);
const marten = await objLoader.loadAsync(
  "me.obj",
  (e) => (progress.value = e.loaded / e.total),
);
marten.scale.setScalar(0.001);
marten.rotateX(-Math.PI / 2);
marten.rotateZ(-Math.PI / 4);
scene.add(marten);

const ambientLight = new AmbientLight(0xfffdf1);
scene.add(ambientLight);

const camera = new PerspectiveCamera(75, view.width / view.height, 0.001, 10.0);
camera.position.y = 0.6;
camera.position.z = 1;

const controls = new OrbitControls(camera, view);
controls.enableDamping = true;
controls.maxDistance = 3;
controls.minDistance = 0.2;
controls.target.y = camera.position.y;

const renderer = new WebGLRenderer({
  alpha: true,
  antialias: true,
  canvas: view,
});
renderer.setSize(view.width, view.height, false);
renderer.setAnimationLoop(animate);

progress.hidden = true;

let prevTime: number | null = null;
function animate(time: number) {
  const rect = view.getBoundingClientRect();
  view.width = rect.width;
  view.height = rect.height;
  camera.aspect = rect.width / rect.height;
  camera.updateProjectionMatrix();
  renderer.setSize(rect.width, rect.height, false);

  if (prevTime != null) {
    const deltaTime = time - prevTime;
    controls.update(deltaTime);
    controls.target.x = controls.target.z = 0;
    controls.target.y = Math.min(Math.max(-1, controls.target.y), 1);
  }

  renderer.render(scene, camera);

  prevTime = time;
}