📄 src/main.ts
import "./style.css";
import { AmbientLight, PerspectiveCamera, Scene, WebGLRenderer } from "three";
import {
  Viewer,
  WebXRMode,
  RenderMode,
  SceneRevealMode,
  LogLevel,
} from "@mkkellogg/gaussian-splats-3d";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
import { OBJLoader } from "three/addons/loaders/OBJLoader.js";
import { MTLLoader } from "three/addons/loaders/MTLLoader.js";

declare const view: HTMLCanvasElement;
declare const progress: HTMLProgressElement;

const threeScene = new Scene();

const mtlLoader = new MTLLoader();
const materials = await mtlLoader.loadAsync("me.mtl");
materials.preload();
const objLoader = new OBJLoader();
objLoader.setMaterials(materials);
const martenTask = objLoader
  .loadAsync("me.obj", (e) => (progress.value = e.loaded / e.total))
  .then((marten) => {
    marten.scale.setScalar(0.001);
    marten.rotateX(-Math.PI / 2);
    marten.rotateZ(-Math.PI / 4);
    threeScene.add(marten);
  });

const ambientLight = new AmbientLight(0xfffdf1);
threeScene.add(ambientLight);

const camera = new PerspectiveCamera(75, view.width / view.height, 0.001, 10.0);
camera.position.y = 0.6;
camera.position.z = 1;

const controls = new OrbitControls(camera, view);
controls.enableDamping = true;
controls.maxDistance = 3;
controls.minDistance = 0.2;
controls.target.y = camera.position.y;

const renderer = new WebGLRenderer({
  alpha: true,
  antialias: true,
  canvas: view,
});
renderer.setSize(view.width, view.height, false);

const splatViewer = new Viewer({
  selfDriveMode: false,
  renderer,
  camera,
  threeScene,
  useBuiltInControls: false,
  ignoreDevicePixelRatio: false,
  gpuAcceleratedSort: false,
  enableSIMDInSort: true,
  sharedMemoryForWorkers: false,
  integerBasedSort: true,
  halfPrecisionCovariancesOnGPU: false,
  dynamicScene: false,
  webXRMode: WebXRMode.None,
  renderMode: RenderMode.Always,
  sceneRevealMode: SceneRevealMode.Instant,
  antialiased: false,
  focalAdjustment: 1.0,
  logLevel: LogLevel.Debug,
  sphericalHarmonicsDegree: 0,
  inMemoryCompressionLevel: 2,
  freeIntermediateSplatData: false,
});
await splatViewer.addSplatScenes([
  {
    path: "bedroom.ply",
    scale: [0.4, 0.4, 0.4],
    rotation: [0.9997838, 0, 0, 0.0207948],
    position: [0, 0.55, 0],
  },
]);
await martenTask;
requestAnimationFrame(animate);

let prevTime: number | null = null;
function animate(time: number) {
  progress.hidden = true;

  const rect = view.getBoundingClientRect();
  view.width = rect.width;
  view.height = rect.height;
  camera.aspect = rect.width / rect.height;
  camera.updateProjectionMatrix();
  renderer.setSize(rect.width, rect.height, false);

  if (prevTime != null) {
    const deltaTime = time - prevTime;
    controls.update(deltaTime);
    controls.target.x = controls.target.z = 0;
    controls.target.y = Math.min(Math.max(-1, controls.target.y), 1);
  }

  splatViewer.update();
  splatViewer.render();

  prevTime = time;
  requestAnimationFrame(animate);
}