| Name | Message | Date |
|---|---|---|
| 📄 +page.svelte | 1 month ago |
📄
+page.svelte
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<script lang="ts">
import { onMount, onDestroy } from 'svelte';
import { io, type Socket } from 'socket.io-client';
import { PLAYER_COLORS, type Player, type GameConfig } from '$lib/types';
import GameScreen from '$lib/components/GameScreen.svelte';
import ResultsScreen from '$lib/components/ResultsScreen.svelte';
let socket: Socket | null = null;
let roomCode = $state('');
let connectedDisplays = $state(0);
let displayIds = $state<string[]>([]);
let masterSocketId = $state<string>('');
// Game configuration
let numPlayers = $state(2);
let gameDuration = $state(60);
let players = $state<Player[]>([]);
// Game state
let gameState = $state<'setup' | 'playing' | 'results'>('setup');
let currentDisplayColor = $state<string>('');
let currentPlayerId = $state<number | null>(null);
let currentTargetId = $state<string>(''); // Track which display is currently showing color
let scores = $state<Player[]>([]);
onMount(() => {
// Connect to signaling server
// In production, Socket.IO runs on same server as SvelteKit
// In development, it runs on separate port (3001)
const socketUrl = import.meta.env.DEV ? 'http://localhost:3001' : window.location.origin;
socket = io(socketUrl);
socket.on('connect', () => {
console.log('Connected to server');
// Store master's socket ID
if (socket?.id) {
masterSocketId = socket.id;
}
// Create a room
socket?.emit('create-room', (response: any) => {
if (response.success) {
roomCode = response.roomCode;
}
});
});
socket.on('display-joined', ({ displayId, totalDisplays }: any) => {
console.log('Display joined:', displayId);
connectedDisplays = totalDisplays;
displayIds = [...displayIds, displayId];
});
socket.on('display-left', ({ displayId, totalDisplays }: any) => {
console.log('Display left:', displayId);
connectedDisplays = totalDisplays;
displayIds = displayIds.filter((id) => id !== displayId);
});
socket.on('display-action', ({ from, action }: any) => {
console.log('Action from display:', from, action);
if (action.type === 'tap') {
handleTap(action.playerId);
}
});
socket.on('room-closed', () => {
console.log('Room closed');
// Handle room closure
});
});
onDestroy(() => {
socket?.disconnect();
});
function updatePlayers() {
players = Array.from({ length: numPlayers }, (_, i) => ({
id: i,
color: PLAYER_COLORS[i % PLAYER_COLORS.length],
score: 0
}));
}
$effect(() => {
updatePlayers();
});
async function startGame() {
// Initialize scores
scores = players.map((p) => ({ ...p, score: 0 }));
// Transition to game state
gameState = 'playing';
// Request wake lock on this device
try {
await requestWakeLock();
} catch (e) {
console.error('Wake lock failed:', e);
}
// Tell all displays to start the game
socket?.emit('game-broadcast', {
roomCode,
command: {
type: 'start-game',
duration: gameDuration,
players: players
}
});
// Start the game loop
runGameLoop();
}
let wakeLock: WakeLockSentinel | null = null;
async function requestWakeLock() {
if ('wakeLock' in navigator) {
try {
wakeLock = await navigator.wakeLock.request('screen');
wakeLock.addEventListener('release', () => {
console.log('Wake lock released');
});
} catch (err) {
console.error('Wake lock error:', err);
}
}
}
function releaseWakeLock() {
if (wakeLock) {
wakeLock.release();
wakeLock = null;
}
}
function runGameLoop() {
const startTime = Date.now();
const endTime = startTime + gameDuration * 1000;
function loop() {
const now = Date.now();
if (now >= endTime) {
endGame();
return;
}
// Random delay between color shows (500ms to 3000ms)
const delay = Math.random() * 2500 + 500;
setTimeout(() => {
showRandomColor();
loop();
}, delay);
}
loop();
}
function showRandomColor() {
// Include master in the pool of possible displays
const allDisplays = [masterSocketId, ...displayIds];
if (allDisplays.length === 0) return;
// Pick a random display (including master)
const randomDisplayId = allDisplays[Math.floor(Math.random() * allDisplays.length)];
// Pick a random player
const randomPlayer = players[Math.floor(Math.random() * players.length)];
// Track current target
currentTargetId = randomDisplayId;
// Check if master is selected
if (randomDisplayId === masterSocketId) {
// Show color on master's own screen
currentDisplayColor = randomPlayer.color;
currentPlayerId = randomPlayer.id;
} else {
// Send command to display device
socket?.emit('game-command', {
to: randomDisplayId,
command: {
type: 'show-color',
playerId: randomPlayer.id,
color: randomPlayer.color
}
});
}
// Auto-hide after 2 seconds if not tapped
setTimeout(() => {
if (currentTargetId === masterSocketId) {
// Hide color on master
currentDisplayColor = '';
currentPlayerId = null;
} else {
// Send hide command to display
socket?.emit('game-command', {
to: randomDisplayId,
command: {
type: 'hide-color'
}
});
}
currentTargetId = '';
}, 2000);
}
function handleTap(playerId: number) {
// Increment score
const player = scores.find((p) => p.id === playerId);
if (player) {
player.score++;
scores = [...scores];
}
}
function handleMasterTap() {
if (currentPlayerId !== null && currentDisplayColor) {
// Score the point
handleTap(currentPlayerId);
// Hide color immediately
currentDisplayColor = '';
currentPlayerId = null;
currentTargetId = '';
}
}
function endGame() {
gameState = 'results';
releaseWakeLock();
// Send results to all displays
socket?.emit('game-broadcast', {
roomCode,
command: {
type: 'show-results',
scores: scores
}
});
}
function restartGame() {
gameState = 'setup';
scores = [];
}
function quitGame() {
socket?.disconnect();
// Redirect to home
window.location.href = '/';
}
</script>
{#if gameState === 'setup'}
<div class="setup-container">
<h1>Master Device</h1>
{#if roomCode}
<div class="room-code">
<h2>Room Code</h2>
<div class="code">{roomCode}</div>
</div>
<div class="display-count">
<h3>Connected Displays: {connectedDisplays}</h3>
</div>
<div class="config">
<h3>Game Configuration</h3>
<div class="form-group">
<label for="numPlayers">Number of Players:</label>
<input
type="number"
id="numPlayers"
bind:value={numPlayers}
min="1"
max="10"
/>
</div>
<div class="form-group">
<label for="duration">Game Duration (seconds):</label>
<input
type="number"
id="duration"
bind:value={gameDuration}
min="10"
max="300"
/>
</div>
<div class="players-preview">
<h4>Players:</h4>
<div class="player-colors">
{#each players as player}
<div class="player-color" style="background-color: {player.color}">
Player {player.id + 1}
</div>
{/each}
</div>
</div>
<button class="start-button" onclick={startGame}>Start Game</button>
</div>
{:else}
<p>Connecting to server...</p>
{/if}
</div>
{:else if gameState === 'playing'}
<GameScreen color={currentDisplayColor} isMaster={true} onTap={handleMasterTap} />
{:else if gameState === 'results'}
<ResultsScreen {scores} isMaster={true} onRestart={restartGame} onQuit={quitGame} />
{/if}
<style>
:global(body) {
margin: 0;
padding: 0;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
}
.setup-container {
max-width: 600px;
margin: 0 auto;
padding: 2rem;
text-align: center;
}
h1 {
color: #333;
margin-bottom: 2rem;
}
.room-code {
background: #f0f0f0;
padding: 2rem;
border-radius: 8px;
margin-bottom: 2rem;
}
.code {
font-size: 3rem;
font-weight: bold;
letter-spacing: 0.5rem;
color: #007bff;
margin-top: 1rem;
}
.display-count {
margin-bottom: 2rem;
}
.display-count h3 {
color: #666;
}
.config {
background: #fff;
border: 2px solid #ddd;
border-radius: 8px;
padding: 2rem;
margin-top: 2rem;
}
.form-group {
margin-bottom: 1.5rem;
text-align: left;
}
label {
display: block;
margin-bottom: 0.5rem;
font-weight: bold;
color: #555;
}
input[type='number'] {
width: 100%;
padding: 0.75rem;
font-size: 1rem;
border: 2px solid #ddd;
border-radius: 4px;
box-sizing: border-box;
}
.players-preview {
margin-top: 2rem;
text-align: left;
}
.player-colors {
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
margin-top: 1rem;
}
.player-color {
padding: 0.75rem 1.5rem;
border-radius: 4px;
color: white;
font-weight: bold;
text-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
}
.start-button {
width: 100%;
padding: 1rem;
font-size: 1.25rem;
font-weight: bold;
background: #28a745;
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
margin-top: 2rem;
transition: background 0.2s;
}
.start-button:hover {
background: #218838;
}
.start-button:active {
background: #1e7e34;
}
</style>