📄 +page.svelte
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<script lang="ts">
	import { onMount, onDestroy } from 'svelte';
	import { io, type Socket } from 'socket.io-client';
	import { PLAYER_COLORS, type Player, type GameConfig } from '$lib/types';
	import GameScreen from '$lib/components/GameScreen.svelte';
	import ResultsScreen from '$lib/components/ResultsScreen.svelte';

	let socket: Socket | null = null;
	let roomCode = $state('');
	let connectedDisplays = $state(0);
	let displayIds = $state<string[]>([]);
	let masterSocketId = $state<string>('');

	// Game configuration
	let numPlayers = $state(2);
	let gameDuration = $state(60);
	let players = $state<Player[]>([]);

	// Game state
	let gameState = $state<'setup' | 'playing' | 'results'>('setup');
	let currentDisplayColor = $state<string>('');
	let currentPlayerId = $state<number | null>(null);
	let currentTargetId = $state<string>(''); // Track which display is currently showing color
	let scores = $state<Player[]>([]);

	onMount(() => {
		// Connect to signaling server
		// In production, Socket.IO runs on same server as SvelteKit
		// In development, it runs on separate port (3001)
		const socketUrl = import.meta.env.DEV ? 'http://localhost:3001' : window.location.origin;
		socket = io(socketUrl);

		socket.on('connect', () => {
			console.log('Connected to server');
			// Store master's socket ID
			if (socket?.id) {
				masterSocketId = socket.id;
			}
			// Create a room
			socket?.emit('create-room', (response: any) => {
				if (response.success) {
					roomCode = response.roomCode;
				}
			});
		});

		socket.on('display-joined', ({ displayId, totalDisplays }: any) => {
			console.log('Display joined:', displayId);
			connectedDisplays = totalDisplays;
			displayIds = [...displayIds, displayId];
		});

		socket.on('display-left', ({ displayId, totalDisplays }: any) => {
			console.log('Display left:', displayId);
			connectedDisplays = totalDisplays;
			displayIds = displayIds.filter((id) => id !== displayId);
		});

		socket.on('display-action', ({ from, action }: any) => {
			console.log('Action from display:', from, action);
			if (action.type === 'tap') {
				handleTap(action.playerId);
			}
		});

		socket.on('room-closed', () => {
			console.log('Room closed');
			// Handle room closure
		});
	});

	onDestroy(() => {
		socket?.disconnect();
	});

	function updatePlayers() {
		players = Array.from({ length: numPlayers }, (_, i) => ({
			id: i,
			color: PLAYER_COLORS[i % PLAYER_COLORS.length],
			score: 0
		}));
	}

	$effect(() => {
		updatePlayers();
	});

	async function startGame() {
		// Initialize scores
		scores = players.map((p) => ({ ...p, score: 0 }));

		// Transition to game state
		gameState = 'playing';

		// Request wake lock on this device
		try {
			await requestWakeLock();
		} catch (e) {
			console.error('Wake lock failed:', e);
		}

		// Tell all displays to start the game
		socket?.emit('game-broadcast', {
			roomCode,
			command: {
				type: 'start-game',
				duration: gameDuration,
				players: players
			}
		});

		// Start the game loop
		runGameLoop();
	}

	let wakeLock: WakeLockSentinel | null = null;

	async function requestWakeLock() {
		if ('wakeLock' in navigator) {
			try {
				wakeLock = await navigator.wakeLock.request('screen');
				wakeLock.addEventListener('release', () => {
					console.log('Wake lock released');
				});
			} catch (err) {
				console.error('Wake lock error:', err);
			}
		}
	}

	function releaseWakeLock() {
		if (wakeLock) {
			wakeLock.release();
			wakeLock = null;
		}
	}

	function runGameLoop() {
		const startTime = Date.now();
		const endTime = startTime + gameDuration * 1000;

		function loop() {
			const now = Date.now();
			if (now >= endTime) {
				endGame();
				return;
			}

			// Random delay between color shows (500ms to 3000ms)
			const delay = Math.random() * 2500 + 500;

			setTimeout(() => {
				showRandomColor();
				loop();
			}, delay);
		}

		loop();
	}

	function showRandomColor() {
		// Include master in the pool of possible displays
		const allDisplays = [masterSocketId, ...displayIds];
		if (allDisplays.length === 0) return;

		// Pick a random display (including master)
		const randomDisplayId = allDisplays[Math.floor(Math.random() * allDisplays.length)];

		// Pick a random player
		const randomPlayer = players[Math.floor(Math.random() * players.length)];

		// Track current target
		currentTargetId = randomDisplayId;

		// Check if master is selected
		if (randomDisplayId === masterSocketId) {
			// Show color on master's own screen
			currentDisplayColor = randomPlayer.color;
			currentPlayerId = randomPlayer.id;
		} else {
			// Send command to display device
			socket?.emit('game-command', {
				to: randomDisplayId,
				command: {
					type: 'show-color',
					playerId: randomPlayer.id,
					color: randomPlayer.color
				}
			});
		}

		// Auto-hide after 2 seconds if not tapped
		setTimeout(() => {
			if (currentTargetId === masterSocketId) {
				// Hide color on master
				currentDisplayColor = '';
				currentPlayerId = null;
			} else {
				// Send hide command to display
				socket?.emit('game-command', {
					to: randomDisplayId,
					command: {
						type: 'hide-color'
					}
				});
			}
			currentTargetId = '';
		}, 2000);
	}

	function handleTap(playerId: number) {
		// Increment score
		const player = scores.find((p) => p.id === playerId);
		if (player) {
			player.score++;
			scores = [...scores];
		}
	}

	function handleMasterTap() {
		if (currentPlayerId !== null && currentDisplayColor) {
			// Score the point
			handleTap(currentPlayerId);
			// Hide color immediately
			currentDisplayColor = '';
			currentPlayerId = null;
			currentTargetId = '';
		}
	}

	function endGame() {
		gameState = 'results';
		releaseWakeLock();

		// Send results to all displays
		socket?.emit('game-broadcast', {
			roomCode,
			command: {
				type: 'show-results',
				scores: scores
			}
		});
	}

	function restartGame() {
		gameState = 'setup';
		scores = [];
	}

	function quitGame() {
		socket?.disconnect();
		// Redirect to home
		window.location.href = '/';
	}
</script>

{#if gameState === 'setup'}
	<div class="setup-container">
		<h1>Master Device</h1>

		{#if roomCode}
			<div class="room-code">
				<h2>Room Code</h2>
				<div class="code">{roomCode}</div>
			</div>

			<div class="display-count">
				<h3>Connected Displays: {connectedDisplays}</h3>
			</div>

			<div class="config">
				<h3>Game Configuration</h3>

				<div class="form-group">
					<label for="numPlayers">Number of Players:</label>
					<input
						type="number"
						id="numPlayers"
						bind:value={numPlayers}
						min="1"
						max="10"
					/>
				</div>

				<div class="form-group">
					<label for="duration">Game Duration (seconds):</label>
					<input
						type="number"
						id="duration"
						bind:value={gameDuration}
						min="10"
						max="300"
					/>
				</div>

				<div class="players-preview">
					<h4>Players:</h4>
					<div class="player-colors">
						{#each players as player}
							<div class="player-color" style="background-color: {player.color}">
								Player {player.id + 1}
							</div>
						{/each}
					</div>
				</div>

				<button class="start-button" onclick={startGame}>Start Game</button>
			</div>
		{:else}
			<p>Connecting to server...</p>
		{/if}
	</div>
{:else if gameState === 'playing'}
	<GameScreen color={currentDisplayColor} isMaster={true} onTap={handleMasterTap} />
{:else if gameState === 'results'}
	<ResultsScreen {scores} isMaster={true} onRestart={restartGame} onQuit={quitGame} />
{/if}

<style>
	:global(body) {
		margin: 0;
		padding: 0;
		font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
	}

	.setup-container {
		max-width: 600px;
		margin: 0 auto;
		padding: 2rem;
		text-align: center;
	}

	h1 {
		color: #333;
		margin-bottom: 2rem;
	}

	.room-code {
		background: #f0f0f0;
		padding: 2rem;
		border-radius: 8px;
		margin-bottom: 2rem;
	}

	.code {
		font-size: 3rem;
		font-weight: bold;
		letter-spacing: 0.5rem;
		color: #007bff;
		margin-top: 1rem;
	}

	.display-count {
		margin-bottom: 2rem;
	}

	.display-count h3 {
		color: #666;
	}

	.config {
		background: #fff;
		border: 2px solid #ddd;
		border-radius: 8px;
		padding: 2rem;
		margin-top: 2rem;
	}

	.form-group {
		margin-bottom: 1.5rem;
		text-align: left;
	}

	label {
		display: block;
		margin-bottom: 0.5rem;
		font-weight: bold;
		color: #555;
	}

	input[type='number'] {
		width: 100%;
		padding: 0.75rem;
		font-size: 1rem;
		border: 2px solid #ddd;
		border-radius: 4px;
		box-sizing: border-box;
	}

	.players-preview {
		margin-top: 2rem;
		text-align: left;
	}

	.player-colors {
		display: flex;
		flex-wrap: wrap;
		gap: 0.5rem;
		margin-top: 1rem;
	}

	.player-color {
		padding: 0.75rem 1.5rem;
		border-radius: 4px;
		color: white;
		font-weight: bold;
		text-shadow: 0 1px 2px rgba(0, 0, 0, 0.3);
	}

	.start-button {
		width: 100%;
		padding: 1rem;
		font-size: 1.25rem;
		font-weight: bold;
		background: #28a745;
		color: white;
		border: none;
		border-radius: 8px;
		cursor: pointer;
		margin-top: 2rem;
		transition: background 0.2s;
	}

	.start-button:hover {
		background: #218838;
	}

	.start-button:active {
		background: #1e7e34;
	}
</style>